We're no longer in this era of good enough is fine. Good enough is not enough. It's mediocre. If you want to
win in the game of software, you need to differentiate through design. Craft matters. What are a couple lessons you
learned for founders that are thinking about startup ideas? We started the company August 2012, started working hardcore in Figma, June
2013, and then uh summer 2017, we made our first money. Don't do that. Get to market faster. I wish we had. Is there a
counterintuitive decision you made along the journey of Figma? Fig Jam about a month before the launch of Fig Jam at
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